


Undo/Redo - Same as undo, except that if the last thing you did was undo an action, this will redo that action.
#WINGS 3D SNAP INSTALL#

Import Image - I haven't managed this without a crash.Export Selected - Save only the selected objects as any of the Export types except Hash.You'll more than likely be exporting 3DS files. Export - Save the file as Nendo, 3D Studio, Hash A:M, Wavefront, or VRML.You'll more than likely be working with 3DS files. Import - Open a file of the Nendo, 3D Studio, Adobe Illustrator, Wavefront, or Stanford ply types.Revert - You guess it, panic and go back to the last save (goes back to when you opened the file, or when you last saved it, whichever is later).Save Selected - Save the file, but drop anything that isn't currently selected.Merge - Add another scene into the one you're editing.New, Open, Save, Save As, Exit - These shouldn't need explaining. When you click this menu item, it will open a menu to edit those preferences (the logo is a seperate menu item from the text part). Thus, you need to look for the Edit Preferences () symbol. It's important to note that a lot of the preferences are attached directly to the item they control. Window resizing handle - Just thought you may want to know that yes, that's what it is.

Sometimes other function buttons are listed (generally these act as a toggle, not a hold-this-button). L=left button, M=middle button, R=right button. The main purpose of this bar is to tell you exactly what your mouse buttons will do. Information/Status bar - This is your best friend.Axis button - Toggle the axis labels on and off.Grid button - Toggle the gray grid on and off, note 1 grid unit is equal to 1 uu (UnrealED units), hold "shift" while moving to snap to the grid.Note: Clicking a mode button while already in that mode will select adjacent Verticies, Faces, or Edges (not bodies).Body mode - Allows you to select and edit an entire object at once.Face mode - Allows you to select and edit faces (surfaces).Edge mode - Allows you to select and edit edges (lines between verticies).Vertex mode - Allows you to select and edit verticies (corners).schematic/blueprint/architectural) and Perspective views. Perspective button - Toggle between Orthogonal (i.e.Shading button - Toggle wether objects are smooth or flat shaded.
